From Rebel Games:
In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living, and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve, but which lack the funds. By skillfully selecting plans, using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company.
In The Cave, a board game from K2 author Adam Kaluza, players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave, tunnel after tunnel, effectively building the board (the cave). They have to overcome steep descents, underground lakes, and tight squeezes. They will be given a chance to admire the wonders of the underground, like halls full of stalactites. To make it all possible they must take the right supplies with them, like ropes, oxygen and batteries.
In Slavika, players are the heads of powerful families in the fantastic world of Slavika. Each player has six heroes, who will be sent to different regions, where they will fight monsters threatening the villagers. The more a player’s heroes help defeat the monsters, the more glory is won for their family. The game lasts several months, until the princess is able to complete the ritual and renew the power of the amulet. At that time the family with the most glory points earns the right to the hand of the princess and wins the game.
In Amber, players take the role of the barons, and their goal is to build trade routes that connect their castles to the villages where the amber is collected, and to the other barons’ castles where it is traded. To this end, players build roads through the wilderness – placing one tile each turn in the shared playing area – which will allow their buyers to reach the sources of the amber. Since all buyers can use the roads, however, it’s important to have suitable connections with the road networks built by others. The baron whose castle is connected with the greatest number of villages and castles will become the richest and most respected Lord of the new land.
In Mercurius players take on the role of rich citizens in Holland in the 17th century. They invest their money in stocks of different branches of the East India Company or try to earn much more profit through risky trade in exotic goods. Players have their own information about activities in the far lands and about events which can influence prices at the market, but each of them sees only part of the picture, so they have to look at what other players are doing and which prices are influenced by them
From Portal Publishing:
51st State: Winter
Winter, an expansion pack for both 51st State and The New Era, introduces new rules and 54 new cards to both games that will reward gamers who prefer sustainable development over unpredictable aggression. Winter lasts six weeks – i.e., six rounds – and during that time players prepare for the war that will take place after winter. Each round players can send their workers to Frozen City, a special mini board, to hire mercenaries and find new leaders. With Winter, the aim of the game has changed; you no longer fight for 30 victory points (VPs), developing in a rush to hit that total and win before the other player. Now you have a precise amount of time in which to plan and build, in which to develop your faction.